using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// /// /// namespace WSUniversalLib { public class Calculation { public static int GetPriorityForAgent(int agentType, float age, float experience) { float[] agentKoef = { 0, 1.8F, 3.2F, 4.1F }; float[] agentKoefYoung = { 0, 1.9F, 3.37F, 4.36F }; float[] agentKoefolder10 = { 0, 2.3F, 3.7F, 4.6F }; float[] agentKoefolder20 = { 0, 2.5F, 3.9F, 4.8F }; float[] agentKoefolder40 = { 0, 2.7F, 4.1F, 5.0F }; int priority = 0; if (agentType <= 0 || age <= 0 || experience <= 0) { return -1; } if (age < 25 && experience < 3) { priority = Convert.ToInt32(Math.Round(experience * agentKoefYoung[agentType])); return priority; } if (experience >= 10 && experience < 20) { priority = Convert.ToInt32(Math.Round(experience * agentKoefolder10[agentType])); return priority; } if (experience >= 20 && experience < 40) { priority = Convert.ToInt32(Math.Round(experience * agentKoefolder20[agentType])); return priority; } if (experience >= 40) { priority = Convert.ToInt32(Math.Round(experience * agentKoefolder40[agentType])); return priority; } else { priority = Convert.ToInt32(Math.Round(experience * agentKoef[agentType])); return priority; } } } }