using Avalonia.Controls; using Avalonia.Controls.Shapes; using HelloItQuantum.ViewModels; using System.Collections.ObjectModel; namespace HelloItQuantum.Models { public class FriendElement : MainWindowViewModel { int selectedElementIndex = 0; int selectedColorIndex = 0; int selectedNavigateOne = 0; int selectedNavigateTwo = 0; bool isVisibleNavigateOne = false; bool isVisibleNavigateTwo = false; public int Id { get; set; } public ObservableCollection CbElement { get; set; } public ObservableCollection CbColor { get; set; } public ObservableCollection CbNavigateOne { get; set; } public ObservableCollection CbNavigateTwo { get; set; } public int SelectedElementIndex { get => selectedElementIndex; set { selectedElementIndex = value; GameCreateFriendVM.UpdateVisible(Id); GameCreateFriendVM.UpdateDrawing(Id); } } public int SelectedColorIndex { get => selectedColorIndex; set { selectedColorIndex = value; GameCreateFriendVM.UpdateDrawing(Id); } } public int SelectedNavigateOne { get => selectedNavigateOne; set { selectedNavigateOne = value; GameCreateFriendVM.UpdateNavigate(Id); } } public int SelectedNavigateTwo { get => selectedNavigateTwo; set { selectedNavigateTwo = value; GameCreateFriendVM.UpdateNavigate(Id); } } public bool IsVisibleNavigateOne { get => isVisibleNavigateOne; set => SetProperty(ref isVisibleNavigateOne, value); } public bool IsVisibleNavigateTwo { get => isVisibleNavigateTwo; set => SetProperty(ref isVisibleNavigateTwo, value); } public void Delete() { GameCreateFriendVM.Delete(Id); } } }