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Добавьте файлы проекта.

alexkolesov2002 2 년 전
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5a1c27a054

+ 25 - 0
WpfApp10.sln

@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.31229.75
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WpfApp10", "WpfApp10\WpfApp10.csproj", "{F8EC8898-6198-42BD-9CE7-CA28689CF7C2}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Release|Any CPU = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{F8EC8898-6198-42BD-9CE7-CA28689CF7C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{F8EC8898-6198-42BD-9CE7-CA28689CF7C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{F8EC8898-6198-42BD-9CE7-CA28689CF7C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{F8EC8898-6198-42BD-9CE7-CA28689CF7C2}.Release|Any CPU.Build.0 = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {1796C7BD-A81C-492D-BD21-DC04F851A6D9}
+	EndGlobalSection
+EndGlobal

+ 6 - 0
WpfApp10/App.config

@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<configuration>
+    <startup> 
+        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
+    </startup>
+</configuration>

+ 9 - 0
WpfApp10/App.xaml

@@ -0,0 +1,9 @@
+<Application x:Class="WpfApp10.App"
+             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+             xmlns:local="clr-namespace:WpfApp10"
+             StartupUri="MainWindow.xaml">
+    <Application.Resources>
+         
+    </Application.Resources>
+</Application>

+ 17 - 0
WpfApp10/App.xaml.cs

@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows;
+
+namespace WpfApp10
+{
+    /// <summary>
+    /// Логика взаимодействия для App.xaml
+    /// </summary>
+    public partial class App : Application
+    {
+    }
+}

+ 23 - 0
WpfApp10/MainWindow.xaml

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+<Window x:Class="WpfApp10.MainWindow"
+        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
+        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
+        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
+        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
+        xmlns:local="clr-namespace:WpfApp10"
+        mc:Ignorable="d"
+        Title="MainWindow" Height="450" Width="800">
+    <Grid>
+        <StackPanel>
+            <TextBox x:Name="log"></TextBox>
+            <TextBox x:Name="par"></TextBox>
+            <Button x:Name="prov" Content="Проверить" Click="prov_Click"></Button>
+            <StackPanel x:Name="captcha" Visibility="Hidden">
+                <Grid x:Name="ris" SizeChanged="ris_SizeChanged" Background="AliceBlue" Width="200" Height="60">
+                    
+                </Grid>
+                <Button Content="Помеянть" Click="Button_Click"></Button>
+                <TextBox x:Name="txt"></TextBox>
+            </StackPanel>
+        </StackPanel>
+    </Grid>
+</Window>

+ 163 - 0
WpfApp10/MainWindow.xaml.cs

@@ -0,0 +1,163 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Threading;
+
+namespace WpfApp10
+{
+    /// <summary>
+    /// Логика взаимодействия для MainWindow.xaml
+    /// </summary>
+    public partial class MainWindow : Window
+    {
+        public DispatcherTimer dispatcherTimer;
+        public string result, buffer, temp;
+        public MainWindow()
+        {
+            InitializeComponent();
+            dispatcherTimer = new DispatcherTimer();
+            dispatcherTimer.Tick += new EventHandler(timer);
+            dispatcherTimer.Interval = new TimeSpan(0, 0, 10);
+        }
+
+        private void timer(object sender, EventArgs e)
+        {
+            ris_SizeChanged(null, null);
+        }
+
+        private void prov_Click(object sender, RoutedEventArgs e)
+        {
+            int chack = 0;
+            if (log.Text == "1" && par.Text == "1" && captcha.Visibility == Visibility.Hidden)
+            {
+                MessageBox.Show("Вошли");
+            }
+            if ((log.Text != "1" || par.Text != "1") && captcha.Visibility == Visibility.Hidden)
+            {
+                MessageBox.Show("Не вошли");
+                captcha.Visibility = Visibility.Visible;
+                chack = 1;
+            }
+            if (captcha.Visibility == Visibility.Visible)
+            {
+                if (chack == 1)
+                {
+                    if (log.Text == "1" && par.Text == "1" && txt.Text == result)
+                    {
+                        MessageBox.Show("Вошли");
+                    }
+                    else if (log.Text != "1" || par.Text != "1" || txt.Text != result)
+                    {
+                        ris.Children.Clear();
+                        result = "";
+                        ris_SizeChanged(null, null);
+                    }
+                }
+                else
+                {
+                    if (log.Text == "1" && par.Text == "1" && txt.Text == result)
+                    {
+                        MessageBox.Show("Вошли");
+                    }
+                    else if (log.Text != "1" || par.Text != "1" || txt.Text != result)
+                    {
+                        ris.Children.Clear();
+                        prov.IsEnabled = false;
+                        dispatcherTimer.Start();
+                    }
+                }
+
+            }
+        }
+
+        private void Button_Click(object sender, RoutedEventArgs e)
+        {
+            ris.Children.Clear();
+            result = "";
+            ris_SizeChanged(null, null);
+        }
+
+        private void ris_SizeChanged(object sender, SizeChangedEventArgs e)
+        {
+            prov.IsEnabled = true;
+            dispatcherTimer.Stop();
+
+            result = "";
+            buffer = "";
+            temp = "";
+
+            Random random = new Random();
+
+            string allchars = "Q,W,E,R,T,Y,U,I,O,P,A,S,D,F,G,H,J,K,L,Z,X,C,V,B,N,M,1,2,3,4,5,6,7,8,9,0";
+            char[] del = { ',' };
+            string[] itog = allchars.Split(del);
+            byte R, G, B;
+
+            for (int i = 0; i < 4; i++)
+            {
+                temp = itog[random.Next(0, itog.Length)];
+
+
+                R = (byte)random.Next(0, 255);
+                G = (byte)random.Next(0, 255);
+                B = (byte)random.Next(0, 255);
+
+                TextBlock textBlock = new TextBlock()
+                {
+                    TextAlignment = TextAlignment.Center,
+                    FontSize = random.Next(20, 50),
+                    LayoutTransform = new RotateTransform(random.Next(-10, 10)),
+                    Foreground = new SolidColorBrush(Color.FromRgb(R, G, B)),
+                    Margin = new Thickness(i * 50, 0, 0, 0)
+                };
+
+                textBlock.Text = temp;
+                buffer += temp;
+                ris.Children.Add(textBlock);
+            }
+            result = buffer;
+
+            for (int i = 0; i < 5; i++)
+            {
+                int x = 0;
+                int x2 = 200;
+
+                int y = random.Next(0, 60);
+                int y2 = random.Next(0, 60);
+                ris.Children.Add(line(x, x2, y, y2));
+            }
+            for (int i = 0; i < 5; i++)
+            {
+                int y = 0;
+                int y2 = 60;
+
+                int x = random.Next(0, 200);
+                int x2 = random.Next(0, 200);
+                ris.Children.Add(line(x, x2, y, y2));
+            }
+
+        }
+        private Line line(int x, int x2, int y, int y2)
+        {
+            Line line = new Line();
+            line.X1 = x;
+            line.Y1 = y;
+            line.X2 = x2;
+            line.Y2 = y2;
+            line.Stroke = Brushes.Black;
+            return line;
+        }
+    }
+}

+ 55 - 0
WpfApp10/Properties/AssemblyInfo.cs

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+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// Общие сведения об этой сборке предоставляются следующим набором
+// набор атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
+// связанные со сборкой.
+[assembly: AssemblyTitle("WpfApp10")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("WpfApp10")]
+[assembly: AssemblyCopyright("Copyright ©  2022")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
+// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
+// из модели COM, установите атрибут ComVisible для этого типа в значение true.
+[assembly: ComVisible(false)]
+
+//Чтобы начать создание локализуемых приложений, задайте
+//<UICulture>CultureYouAreCodingWith</UICulture> в файле .csproj
+//в <PropertyGroup>. Например, при использовании английского (США)
+//в своих исходных файлах установите <UICulture> в en-US.  Затем отмените преобразование в комментарий
+//атрибута NeutralResourceLanguage ниже.  Обновите "en-US" в
+//строка внизу для обеспечения соответствия настройки UICulture в файле проекта.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+    ResourceDictionaryLocation.None, //где расположены словари ресурсов по конкретным тематикам
+                                     //(используется, если ресурс не найден на странице,
+                                     // или в словарях ресурсов приложения)
+    ResourceDictionaryLocation.SourceAssembly //где расположен словарь универсальных ресурсов
+                                              //(используется, если ресурс не найден на странице,
+                                              // в приложении или в каких-либо словарях ресурсов для конкретной темы)
+)]
+
+
+// Сведения о версии для сборки включают четыре следующих значения:
+//
+//      Основной номер версии
+//      Дополнительный номер версии
+//      Номер сборки
+//      Номер редакции
+//
+// Можно задать все значения или принять номера сборки и редакции по умолчанию 
+// используя "*", как показано ниже:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]

+ 70 - 0
WpfApp10/Properties/Resources.Designer.cs

@@ -0,0 +1,70 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     Этот код был создан программным средством.
+//     Версия среды выполнения: 4.0.30319.42000
+//
+//     Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
+//     код создан повторно.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+
+namespace WpfApp10.Properties
+{
+    /// <summary>
+    ///   Класс ресурсов со строгим типом для поиска локализованных строк и пр.
+    /// </summary>
+    // Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
+    // класс с помощью таких средств, как ResGen или Visual Studio.
+    // Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
+    // с параметром /str или заново постройте свой VS-проект.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources
+    {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources()
+        {
+        }
+
+        /// <summary>
+        ///   Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager
+        {
+            get
+            {
+                if ((resourceMan == null))
+                {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WpfApp10.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// <summary>
+        ///   Переопределяет свойство CurrentUICulture текущего потока для всех
+        ///   подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture
+        {
+            get
+            {
+                return resourceCulture;
+            }
+            set
+            {
+                resourceCulture = value;
+            }
+        }
+    }
+}

+ 117 - 0
WpfApp10/Properties/Resources.resx

@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>

+ 29 - 0
WpfApp10/Properties/Settings.Designer.cs

@@ -0,0 +1,29 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+
+namespace WpfApp10.Properties
+{
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+    {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default
+        {
+            get
+            {
+                return defaultInstance;
+            }
+        }
+    }
+}

+ 7 - 0
WpfApp10/Properties/Settings.settings

@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
+  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>

+ 98 - 0
WpfApp10/WpfApp10.csproj

@@ -0,0 +1,98 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{F8EC8898-6198-42BD-9CE7-CA28689CF7C2}</ProjectGuid>
+    <OutputType>WinExe</OutputType>
+    <RootNamespace>WpfApp10</RootNamespace>
+    <AssemblyName>WpfApp10</AssemblyName>
+    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <WarningLevel>4</WarningLevel>
+    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
+    <Deterministic>true</Deterministic>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <PlatformTarget>AnyCPU</PlatformTarget>
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <PlatformTarget>AnyCPU</PlatformTarget>
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="Microsoft.CSharp" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="System.Data.DataSetExtensions" />
+    <Reference Include="System.Net.Http" />
+    <Reference Include="System.Xaml">
+      <RequiredTargetFramework>4.0</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="WindowsBase" />
+    <Reference Include="PresentationCore" />
+    <Reference Include="PresentationFramework" />
+  </ItemGroup>
+  <ItemGroup>
+    <ApplicationDefinition Include="App.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </ApplicationDefinition>
+    <Page Include="MainWindow.xaml">
+      <Generator>MSBuild:Compile</Generator>
+      <SubType>Designer</SubType>
+    </Page>
+    <Compile Include="App.xaml.cs">
+      <DependentUpon>App.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+    <Compile Include="MainWindow.xaml.cs">
+      <DependentUpon>MainWindow.xaml</DependentUpon>
+      <SubType>Code</SubType>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs">
+      <SubType>Code</SubType>
+    </Compile>
+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DesignTime>True</DesignTime>
+      <DependentUpon>Resources.resx</DependentUpon>
+    </Compile>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DependentUpon>Settings.settings</DependentUpon>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+    </Compile>
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+    </EmbeddedResource>
+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="App.config" />
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+</Project>